Contents
Human Interface Guidelines — every page, in reading order.
Getting started
- Design principles
- Designing for iOS
- Designing for iPadOS
- Designing for macOS
- Designing for tvOS
- Designing for visionOS
- Designing for watchOS
- Designing for games
Foundations
- Accessibility
- App icons
- Branding
- Color
- Dark Mode
- Icons
- Images
- Immersive experiences
- Inclusion
- Layout
- Materials
- Motion
- Privacy
- Right to left
- SF Symbols
- Spatial layout
- Typography
- Writing
Patterns
- Charting data
- Collaboration and sharing
- Drag and drop
- Entering data
- Feedback
- File management
- Going full screen
- Launching
- Live-viewing apps
- Loading
- Managing accounts
- Managing notifications
- Modality
- Multitasking
- Offering help
- Onboarding
- Playing audio
- Playing haptics
- Playing video
- Printing
- Ratings and reviews
- Searching
- Settings
- Undo and redo
- Workouts
Components
- Content
- Layout and organization
- Menus and actions
- Navigation and search
- Presentation
- Selection and input
- Status
- System experiences
Inputs
- Action button
- Apple Pencil and Scribble
- Camera Control
- Digital Crown
- Eyes
- Focus and selection
- Game controls
- Gestures
- Gyroscope and accelerometer
- Keyboards
- Nearby interactions
- Pointing devices
- Remotes
Technologies
- AirPlay
- Always On
- App Clips
- Apple Pay
- Augmented reality
- CareKit
- CarPlay
- Game Center
- Generative AI
- HealthKit
- HomeKit
- iCloud
- ID Verifier
- iMessage apps and stickers
- In-app purchase
- Live Photos
- Mac Catalyst
- Machine learning
- Maps
- NFC
- Photo editing
- ResearchKit
- SharePlay
- ShazamKit
- Sign in with Apple
- Siri
- Tap to Pay on iPhone
- VoiceOver
- Wallet
172 pages total.